![]() ![]() This game is based on luck of the draw and players can be unpredictable. Switch it up, otherwise, you’ll make it too easy for your opponents to derail your plans. Pretend to get upset when a route you don’t need is claimed.ĭon’t place your trains in geographical order. If you notice someone watching you closely, pretend to focus on a city/route that you aren’t actually interested in. ![]() Keep Them Guessingĭo things to throw your opponents off. The game can go by quickly, so this is harder than it steams. The final round begins as soon as a player has 2 or fewer trains. It also opens up more options for connecting routes and gives you an upper hand on completing your destination tickets.īe sure to also keep track of how many trains everyone has. This usually happens around the main central cities on the board.Ĭontrolling these chokepoints essentially blocks your opponents, causing them to detour and spend more trains getting around you. If there’s a lot of action going on in a certain part of the board, claim a critical track route. Keep an eye out for concentrated activity. When you know what they’re up to, block them! This doesn’t do much towards gaining points, but it certainly helps hinder them from doing so. Where are they looking on the board? What color cars are they selecting? Have they mentioned any cities? Are they visibly distraught when a route is taken? Keeping a keen eye on your opponents will help reveal their strategies and which routes they’re going for. ![]() If you’re playing a two or three-player game, there are no double routes, so all routes can be critical. If your tickets have short grey routes, quickly claim those, as they’re easy targets for your opponents to block you once they figure out which routes you’re aiming for. Like the beginning and ending destinations for long routes or single route destinations Las Vegas for example. Claim Critical Routes ASAPĬlaim the routes most critical to your ticket completion first before anyone else does. If you start out with nothing that connects well then you’ll definitely want to draw more cards from the deck for a few rounds to open up your route options that will connect the tickets you have or for any new tickets you draw. (You’ll be lucky if all three of your initial destination tickets are doable) If there are two short routes that can easily connect or two short routes that are part of a longer route, keep them. If there’s a short ticket that can connect to the longer one, keep it. Ideally, you’ll want at least one long route as they are worth more points, but you don’t want too many, because you’re less likely to complete them all. Pick Destination Tickets You Can CompleteĪt the end of the game, the points from incomplete tickets get deducted from your score which can take you from first place to loser real quick. This will allow you to rack up different color cars for more options when it comes to completing tickets. This also allows you time to see what your opponents are up to and plan accordingly. Don’t Underestimate Destination Ticketsĭraw from the deck for the first few rounds. Pick Destination Tickets You Can Complete ![]()
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